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Craps Don't Pass Odds Bet

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Don

THE DARK SIDE

What is the dark side of craps? It's not some evil plot by the casino, although it may feel like it when the dice are cold.

  1. Don't Pass: Bets on the don't pass, are betting the opposite of the pass line. Rolling a 2 or 3 wins on the come out roll, 12 is a push. If 7 or 11 rolls all bets on the don't pass lose. Any other number becomes the point. After the point has been established the don't pass wins on 7 and loses if the point is rolled again.
  2. Unlike the don't pass bet itself, the don't pass odds can be turned 'Off' (not working). In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
  3. The Don't Pass Odds bet against the point is based on true odds, or the odds that a 7 will appear compared to a point number. Let's review the data our other article about basic craps math. Remember, for a Don't Pass bet after a point is established, the bet wins if a 7 is rolled before the point, and loses if the point is rolled before a 7.

This video covers a craps betting strategy called the Don't Pass and Don't Come for Beginners. It covers the placing a don't pass bet on the come out roll follo. Don't pass and don't come is not heavily publicized on the craps layout, but they really do offer the best odds. Don't pass is the opposite of a pass line bet. You win on a 2 or 3 and lose on a 7 or 11 (a 12 is a push so that the online casino can retain its edge). If a point is established, a don't bettor wins if the shooter sevens out.

The dark side refers to a family of bets which have the opposite win-loss conditions of the pass types bets. It can also be an adjective that describes players who bet on the Don't Pass or Don't Come.

Odds

It's actually called the dark side for a very simple reason. The betting area for the Don't Pass or Don't Come bet is usually written, on the felt, in darker lettering then the Pass or Come bet. It's written in darker lettering so that players do not confuse the bets, ensuring that a dark side bettor knows that he or she is betting on the ‘Don't Pass' or ‘Don't Come'.

TERMS USED

The term ‘dark side' is craps parlance which is a catch-all for the Don't Pass bet, Don't Pass odds bets, Don't Come bet, Don't Come odds bet, Place-to-Lose bets, Lay Against buy bets, Don't Pass bettor, and Don't Come bettor.

Craps don

In a casino, most of the time, you will hear a dark side action referred to simply as ‘Don't', which is another catch-all term.

The letters ‘DC', which is probably the most commonly spoken dark side term at a craps table, refers specifically to the ‘Don't Come' bet. This term is not a catch-all term.

So if you want to make a last minute Don't bet, and you want to avoid sticking your hand in the throwing area, say, for example, ‘$10 DC' for the Don't Come; or ‘$10 Don't' for the Don't Pass (I've never heard of the Don't Pass referred to as the ‘DP' in a live game). If you want to bet an amount other than $10, just state the amount.

When in doubt as to what to call your bet, just say the amount and then the word, ‘Don't'. For example, if the puck is OFF and no point has been established, and you say ‘$10 DC', the dealer will clarify your bet or perhaps ‘no bet' you. The Don't Come is not in play at that moment, so saying ‘$10 DC' may be construed as a nonsensical bet. Most dealers will understand what you meant to bet, correct you, and say, ‘$10 don't pass'. But if you run into a rookie dealer, don't be surprised if the response is either a look of confusion or ‘no bet'.

WIN-LOSS CONDITIONS OF THE DARK SIDE

In a pass line bet, the bettor will win on a come out roll of 7 or 11, lose on a come out 2,3 or 12, and must repeat the point numbers (4,5,6,8,9,10) before the 7 in order to win. The pass line bettor will lose if the 7 rolls before a point if there is a point established.

If a player bets the opposite of the pass bet, then the player assumes the opposite conditions that I described for the pass line. On a dark side come out roll, the dark side bettor will win on a 2 or 3 and lose on a 7 or 11. The player will push/tie on a 12 (this push is how the house retains the advantage on the bettor). If the dark side bettor establishes a point, then the dark side bettor will win if the 7 rolls before the point. That's nearly the exact opposite of the pass line bettor, barring the 12 on the come out.

LAYING ODDS ON THE DARK SIDE

The vast majority of players are pass line, or ‘right side' bettors. One of the reasons why players do not like the dark side is because the odds bet requires players to lay odds for the house. This means that all payouts on the pass line are reversed. Players who bet on the dark side must bet the following to win the following:

Point is 4 or 10, the player must wager $2 to win $1. For example, a $100 lay on the point 4 or 10 will win $50.

Point is 5 or 9, the player must lay $3 to win $2. For example, a $75 lay on the point of 5 or 9 will win $50.

Point is 6 or 8, the player must lay $6 to win 5. For example, a $60 lay on the point of 6 or 8 will pay $50.

If you notice, it is the exact opposite of the odds payouts offered on the pass line odds.

HOUSE EDGE ON THE DON'T PASS AND DON'T COME

The house edge on the Don't Pass and Don't Come is 1.36% of the bet. So if you bet $100 worth of action on the Don't Pass or Don't Come, you can expect to lose $1.36 over the long run.

With odds, the house edge on the combined bet falls significantly. At 10x odds, the house edge on the combined bet falls to .12% of total action.

Many players hate the fact that laying odds requires a larger wager than the collected win, and thus try to bypass the perceived inequity by making a larger come out wager. If the player can survive the come out wager, the player will then possess a significant advantage over the house. If the dark side player can survive the come out roll, the player will have an advantage of 2-1, 3-2, or 6-5. However, the problem is that on the come out roll, the player is at a severe and stomach-churning disadvantage. On the come out roll the player is at an 8-3 disadvantage, with only 3 ways to win and 8 ways to lose.

On a combinatorial analysis, with all possibilities calculated, is it far better, over the long run, for the player to separate his total bet into a minimum Don't Pass or Don't Come bet and wager the rest by laying odds. This means that if you have $50, you are better off betting $5 (if that's the minimum) on the Don't Pass or Don't Come and putting the remains $45 on laying the odds; rather than putting the entire $50 on the Don't Pass or Don't Come.

SHOOTING FROM THE DON'T

Players often ask if a shooter may ‘bet against himself' and shoot from the dark side. The answer is yes. A player may shoot from the dark side. When a player elects to shoot from the dark side (which doesn't happen often), the stick person will usually announce, as a matter of custom, ‘shooting from the don't'.

PICKING UP THE DARK SIDE DON'T PASS OR DON'T COME BET

Unlike the pass line or come bet, the player may pick up his Don't Pass or Don't Come bet after the point has rolled. The reason the casino allows the withdrawal of the Don't bet is that after the come out roll, the player is now at an advantage over the house. Thus, the player should never pick up his Don't Pass or Don't Come bet after the come out roll.

Of course, having the advantage is not the same as actually winning, which leads us to…

MATHEMATICALLY EXPENSIVE STRATEGIES COMMONLY EMPLOYED

There are two common strategies often employed by dark side bettors that are expensive in the long run: ensuring the dark side bet with ‘any 7' and picking up the Don't Come or Don't Pass if the point is 6 or 8. Poker betting strategy.

It's a fact that combining bets will not turn a negative expectation bet into a positive expectation bet. In other words, the player is not protecting his bets, over the long run, by combining bets; despite appearances of the bets being ‘insured'. By combining a low house edge bet (the Don't Come or Don't Pass bet) with a high house edge bet (the Any 7), the player is only increasing his total loss and would have been better of not betting the Any 7.

As to the strategy of picking up on a 6 or 8, the player is giving up a 6 to 5 advantage over the house. Of all the bad dark side strategies, this strategy is the most difficult to explain to dark side players. It seems to be way too easy to roll a 6 or 8, so many dark side bettors will fear to continue the bet. Mathematically, this is a disastrous strategy in the long run, because the player has a 6-5 edge over the house on a point of 6 or 8.

Rather than trying to use math to try and convince dark side players not to pick up on the point of 6 or 8, I explain it this way, ‘if the point is 6, you get a free roll on the house if either of the dice shows a 6'; alternatively, if ‘the point is 8, then your free roll is either dice show a 1'. Why would you ever give up a free roll?

For those who aren't aware, a free roll is a situation or bet where the bettor can only win and cannot lose.

Generally, I'm not a fan of the argument, ‘if the house offers it, it must be a bad bet'; however, in this case, the house is only offering the ability to withdraw the bet because withdrawing heavily favors the house. So, the house is only offering it because it's a bad bet.

WARNING ABOUT THE DARKSIDE Free poker sites australia online.

It's a simple warning: betting on the dark side can be a lonely and sometimes hostile experience because most players are pass line bettors. If the table wins, the dark side bettor loses; and if the dark side bettor wins, the table loses. Sometimes, if there is a table bully, some nasty words may be said towards the dark side bettor.

Posted in: Casino, Craps, Gambling


The Best Bets In Craps: Pass/Come and Don�t Pass/Don�t Come

By Jerry 'Stickman'

The game of craps can be very exciting. It can also be very frustrating. One of the great draws to this game is the variety of bets available. One can bet with the shooter � betting that he will make the point number before the 7 shows, or one can bet that the 7 will rear its ugly head before the shooter repeats the point number.

Of course, there are dozens of other bets also available; place bets, hard way bets, field bets, horn bets, whirl bets, hop bets, big 6, big 8 and big red. Each bet comes with its own probability of hitting, payback amount and related house edge.

Two of the very best bets on the table are the pass line / come bets (with the shooter), and the don�t pass / don�t come bets (against the shooter). Both of these bets have about a 1.4 percent house edge, but obviously pay at different times.

A pass line � on come-out (before a point is set) � wins if a 7 or 11 is tossed and loses when a 2, 3, or 12 appears. If any other number is thrown, that number becomes the point and the come-out cycle is over for the pass line bet. The point numbers (sometimes called box numbers because they are the numbers in the 'boxes' by the dealers) are 4, 5, 6, 8, 9, and 10.

Craps Don
Craps

THE DARK SIDE

What is the dark side of craps? It's not some evil plot by the casino, although it may feel like it when the dice are cold.

  1. Don't Pass: Bets on the don't pass, are betting the opposite of the pass line. Rolling a 2 or 3 wins on the come out roll, 12 is a push. If 7 or 11 rolls all bets on the don't pass lose. Any other number becomes the point. After the point has been established the don't pass wins on 7 and loses if the point is rolled again.
  2. Unlike the don't pass bet itself, the don't pass odds can be turned 'Off' (not working). In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
  3. The Don't Pass Odds bet against the point is based on true odds, or the odds that a 7 will appear compared to a point number. Let's review the data our other article about basic craps math. Remember, for a Don't Pass bet after a point is established, the bet wins if a 7 is rolled before the point, and loses if the point is rolled before a 7.

This video covers a craps betting strategy called the Don't Pass and Don't Come for Beginners. It covers the placing a don't pass bet on the come out roll follo. Don't pass and don't come is not heavily publicized on the craps layout, but they really do offer the best odds. Don't pass is the opposite of a pass line bet. You win on a 2 or 3 and lose on a 7 or 11 (a 12 is a push so that the online casino can retain its edge). If a point is established, a don't bettor wins if the shooter sevens out.

The dark side refers to a family of bets which have the opposite win-loss conditions of the pass types bets. It can also be an adjective that describes players who bet on the Don't Pass or Don't Come.

It's actually called the dark side for a very simple reason. The betting area for the Don't Pass or Don't Come bet is usually written, on the felt, in darker lettering then the Pass or Come bet. It's written in darker lettering so that players do not confuse the bets, ensuring that a dark side bettor knows that he or she is betting on the ‘Don't Pass' or ‘Don't Come'.

TERMS USED

The term ‘dark side' is craps parlance which is a catch-all for the Don't Pass bet, Don't Pass odds bets, Don't Come bet, Don't Come odds bet, Place-to-Lose bets, Lay Against buy bets, Don't Pass bettor, and Don't Come bettor.

In a casino, most of the time, you will hear a dark side action referred to simply as ‘Don't', which is another catch-all term.

The letters ‘DC', which is probably the most commonly spoken dark side term at a craps table, refers specifically to the ‘Don't Come' bet. This term is not a catch-all term.

So if you want to make a last minute Don't bet, and you want to avoid sticking your hand in the throwing area, say, for example, ‘$10 DC' for the Don't Come; or ‘$10 Don't' for the Don't Pass (I've never heard of the Don't Pass referred to as the ‘DP' in a live game). If you want to bet an amount other than $10, just state the amount.

When in doubt as to what to call your bet, just say the amount and then the word, ‘Don't'. For example, if the puck is OFF and no point has been established, and you say ‘$10 DC', the dealer will clarify your bet or perhaps ‘no bet' you. The Don't Come is not in play at that moment, so saying ‘$10 DC' may be construed as a nonsensical bet. Most dealers will understand what you meant to bet, correct you, and say, ‘$10 don't pass'. But if you run into a rookie dealer, don't be surprised if the response is either a look of confusion or ‘no bet'.

WIN-LOSS CONDITIONS OF THE DARK SIDE

In a pass line bet, the bettor will win on a come out roll of 7 or 11, lose on a come out 2,3 or 12, and must repeat the point numbers (4,5,6,8,9,10) before the 7 in order to win. The pass line bettor will lose if the 7 rolls before a point if there is a point established.

If a player bets the opposite of the pass bet, then the player assumes the opposite conditions that I described for the pass line. On a dark side come out roll, the dark side bettor will win on a 2 or 3 and lose on a 7 or 11. The player will push/tie on a 12 (this push is how the house retains the advantage on the bettor). If the dark side bettor establishes a point, then the dark side bettor will win if the 7 rolls before the point. That's nearly the exact opposite of the pass line bettor, barring the 12 on the come out.

LAYING ODDS ON THE DARK SIDE

The vast majority of players are pass line, or ‘right side' bettors. One of the reasons why players do not like the dark side is because the odds bet requires players to lay odds for the house. This means that all payouts on the pass line are reversed. Players who bet on the dark side must bet the following to win the following:

Point is 4 or 10, the player must wager $2 to win $1. For example, a $100 lay on the point 4 or 10 will win $50.

Point is 5 or 9, the player must lay $3 to win $2. For example, a $75 lay on the point of 5 or 9 will win $50.

Point is 6 or 8, the player must lay $6 to win 5. For example, a $60 lay on the point of 6 or 8 will pay $50.

If you notice, it is the exact opposite of the odds payouts offered on the pass line odds.

HOUSE EDGE ON THE DON'T PASS AND DON'T COME

The house edge on the Don't Pass and Don't Come is 1.36% of the bet. So if you bet $100 worth of action on the Don't Pass or Don't Come, you can expect to lose $1.36 over the long run.

With odds, the house edge on the combined bet falls significantly. At 10x odds, the house edge on the combined bet falls to .12% of total action.

Many players hate the fact that laying odds requires a larger wager than the collected win, and thus try to bypass the perceived inequity by making a larger come out wager. If the player can survive the come out wager, the player will then possess a significant advantage over the house. If the dark side player can survive the come out roll, the player will have an advantage of 2-1, 3-2, or 6-5. However, the problem is that on the come out roll, the player is at a severe and stomach-churning disadvantage. On the come out roll the player is at an 8-3 disadvantage, with only 3 ways to win and 8 ways to lose.

On a combinatorial analysis, with all possibilities calculated, is it far better, over the long run, for the player to separate his total bet into a minimum Don't Pass or Don't Come bet and wager the rest by laying odds. This means that if you have $50, you are better off betting $5 (if that's the minimum) on the Don't Pass or Don't Come and putting the remains $45 on laying the odds; rather than putting the entire $50 on the Don't Pass or Don't Come.

SHOOTING FROM THE DON'T

Players often ask if a shooter may ‘bet against himself' and shoot from the dark side. The answer is yes. A player may shoot from the dark side. When a player elects to shoot from the dark side (which doesn't happen often), the stick person will usually announce, as a matter of custom, ‘shooting from the don't'.

PICKING UP THE DARK SIDE DON'T PASS OR DON'T COME BET

Unlike the pass line or come bet, the player may pick up his Don't Pass or Don't Come bet after the point has rolled. The reason the casino allows the withdrawal of the Don't bet is that after the come out roll, the player is now at an advantage over the house. Thus, the player should never pick up his Don't Pass or Don't Come bet after the come out roll.

Of course, having the advantage is not the same as actually winning, which leads us to…

MATHEMATICALLY EXPENSIVE STRATEGIES COMMONLY EMPLOYED

There are two common strategies often employed by dark side bettors that are expensive in the long run: ensuring the dark side bet with ‘any 7' and picking up the Don't Come or Don't Pass if the point is 6 or 8. Poker betting strategy.

It's a fact that combining bets will not turn a negative expectation bet into a positive expectation bet. In other words, the player is not protecting his bets, over the long run, by combining bets; despite appearances of the bets being ‘insured'. By combining a low house edge bet (the Don't Come or Don't Pass bet) with a high house edge bet (the Any 7), the player is only increasing his total loss and would have been better of not betting the Any 7.

As to the strategy of picking up on a 6 or 8, the player is giving up a 6 to 5 advantage over the house. Of all the bad dark side strategies, this strategy is the most difficult to explain to dark side players. It seems to be way too easy to roll a 6 or 8, so many dark side bettors will fear to continue the bet. Mathematically, this is a disastrous strategy in the long run, because the player has a 6-5 edge over the house on a point of 6 or 8.

Rather than trying to use math to try and convince dark side players not to pick up on the point of 6 or 8, I explain it this way, ‘if the point is 6, you get a free roll on the house if either of the dice shows a 6'; alternatively, if ‘the point is 8, then your free roll is either dice show a 1'. Why would you ever give up a free roll?

For those who aren't aware, a free roll is a situation or bet where the bettor can only win and cannot lose.

Generally, I'm not a fan of the argument, ‘if the house offers it, it must be a bad bet'; however, in this case, the house is only offering the ability to withdraw the bet because withdrawing heavily favors the house. So, the house is only offering it because it's a bad bet.

WARNING ABOUT THE DARKSIDE Free poker sites australia online.

It's a simple warning: betting on the dark side can be a lonely and sometimes hostile experience because most players are pass line bettors. If the table wins, the dark side bettor loses; and if the dark side bettor wins, the table loses. Sometimes, if there is a table bully, some nasty words may be said towards the dark side bettor.

Posted in: Casino, Craps, Gambling


The Best Bets In Craps: Pass/Come and Don�t Pass/Don�t Come

By Jerry 'Stickman'

The game of craps can be very exciting. It can also be very frustrating. One of the great draws to this game is the variety of bets available. One can bet with the shooter � betting that he will make the point number before the 7 shows, or one can bet that the 7 will rear its ugly head before the shooter repeats the point number.

Of course, there are dozens of other bets also available; place bets, hard way bets, field bets, horn bets, whirl bets, hop bets, big 6, big 8 and big red. Each bet comes with its own probability of hitting, payback amount and related house edge.

Two of the very best bets on the table are the pass line / come bets (with the shooter), and the don�t pass / don�t come bets (against the shooter). Both of these bets have about a 1.4 percent house edge, but obviously pay at different times.

A pass line � on come-out (before a point is set) � wins if a 7 or 11 is tossed and loses when a 2, 3, or 12 appears. If any other number is thrown, that number becomes the point and the come-out cycle is over for the pass line bet. The point numbers (sometimes called box numbers because they are the numbers in the 'boxes' by the dealers) are 4, 5, 6, 8, 9, and 10.

The come bet works just like the pass line bet, but it is placed when a point is already established for the pass line. The player places the bet in the Come area. If a 7 or 11 appears, the bet wins. If a 2, 3, or 12 appears, the come bet loses. If any other number is rolled, the come bet is moved inside the square by the dealer that contains that number. The point is now established and the come-out cycle is over for that come bet.

If a 7 is rolled when there is a come bet in the Come area, the come bet wins but the pass line and any come bets that have already been moved to a point number lose.

The power of pass / come bets is realized during the come out phase. It wins on a 7 or 11 and loses on a 2, 3, or 12. There are six ways to make a 7 (1-6, 6-1, 2-5, 5-2, 3-4, 4-3) and two ways to make an 11 (5-6, 6-5) for a total of eight ways to win. There is one way to make a 2 (1-1), two ways to make a 3 (1-2, 2-1) and one way to make a 12 (6-6) for a total of four ways to lose. That is a 2-to-1 advantage. Once a point is established, however, the advatage swings solidly toward to house.

Craps Don't Pass Odds Bet College Football

The don�t pass/don�t come works similar to the pass/come bet, however, you are betting the opposite way. On come-out, a don�t pass / don�t come loses if a 7 or 11 is thrown and wins if a 2 or 3 is rolled. If this bet were truly the opposite of the pass/come bet, the player would have an edge, so in order to tip the scales toward the house, the 12 appearing on come-out is a push � no one wins or loses. This one minor change is enough to swing the edge toward the house.

The edge is solidly with the house on the come-out with don�t pass/don�t come bets. There are 8 ways to lose and only 3 ways to win, however , once you make it past the come-out, the edge favors the player.

Once a point is established, the pass/come, don�t pass/don�t come player can add odds behind initial (flat) bet. This is called placing odds for the pass/come bet and laying odds for the don�t pass/don�t come bet. On a win, the flat portion of the bet is paid even money and the odds are paid at true odds. For example, the odds of throwing a 4 before a 7 is 2-to-1. For a point of 4 the odds behind a pass or come bet are paid at 2 units for every unit bet. For don�t pass/don�t come the odds are 1-to-2 that the 7 will appear before the 4, so the odds are paid at 1 unit for each 2 unit laid.

The flat portion of pass/come bets are considered 'contract' bets after the point is established. This means that the flat portion cannot be removed or reduced once the point is established. It can be increased however. The odds can be increased, decreased or removed at anytime.

Don�t pass / don�t come bets can be removed at any time since the player has the edge on these bets.

As stated previously, the house edge for pass/come, don�t pass/don�t come bets is about 1.4 percent. Because the odds bets are paid at true odds, there is no house edge on the odds portion. By adding single odds (equal to the flat bet), the edge drops to .83 percent. At double odds it drops to .61% and at 5 times odds it drops to paltry 1/3 of one percent. This is why the pass/come and don�t pass/don�t come bets are the best in the game of craps.

Stick with this betting and your winning session will increase and the amount you lose will decrease. It is in the math.

Craps Don't Pass Odds Payout

May all your wins be swift and large and all your losses slow and tiny.

Craps Don't Pass Odds Bet Belmont Stakes

Jerry 'Stickman' is an expert in craps, blackjack and video poker and advantage slot machine play. He is a regular contributor to top gaming magazines. The 'Stickman' is also a certified instructor for Golden Touch Craps and Golden Touch Blackjack. For more information visit www.goldentouchcraps.com or www.goldentouchblackjack.com or call 1-886-738-3423. You can contact Jerry 'Stickman' at stickmanGTC@aol.com

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